The best Total War: Attila mods (2024)

A game’s mod scene is like a fine wine: it becomes ever more refined with age. As such, it makes sense to step back from the hustle-and-bustle of Creative Assembly’s newest release and take a look instead at what’s available for the studio’sother mainline historical strategy games. One of my personal favourites in the series isTotal War: Attila, and it’s great to see how its mod scene has fermented in the years since release.

When I was younger, I used to believe that a game was complete when it came out of the box.Then one day I stumbled onto the mod scene for Total War: Medieval II and ever since then what was once sacred has become profane. Now, I shout the praises of great mods from a megaphone and expect that mods will undoubtedly extend the life of many of my favourite strategy titles well past that of the vanilla version.

Total War: Attila may not be the best loved out of all the historical Total War games, but it did set the stage for things to come in the Total Warhammer fantasy line. Let’s take a look at some of our favourite user modifications.

the best Total War: Attila Mods

These are the best Total War: Attila mods:

  • Medieval Kingdoms 1212 AD
  • Fall of the Eagles
  • Radious Total War Mod
  • Olympian Campaign Camera
  • Olympian Battle Camera
  • More Bold Campaign Borders V2
  • Romani Unit Pack
  • Natural Water Mod
  • Terminus Total War – Imperium

Medieval Kingdoms 1212 AD (Alpha)

This mod was flagged by one of our readers, and it’s currently ranked fifth out of all of theAttilamods available via Steam Workshop. It sets the start-date nearly a thousand years later than the vanilla game, right smack in the middle of the time frame Crusader Kings 2 covers. It features 57 playable factions with thousands of newly crafted units for the era along with custom building chains and single-region provinces.

It’s currently in Alpha so there’s a lot that hasn’t been implemented yet. You can read more about it here, but you’ll need to subscribe to this collection to get everything working properly.

Fall of the Eagles

Fall of the Eagles is one of the most comprehensive and popular overhaul mods for Attila. It adds new unit reskins and models for several factions, and adds some significant changes to the garrison, climate, and battle systems. Like the previous entry, battles are tweaked to be a bit longer, though there is a compatible sub-mod that allows for faster combat while maintaining the balance system, for all of those, like me, who are more concerned with the strategic than the tactical.

Changes to the political system, climate change, and army integrity make for a slightly more challenging experience. So if that, coupled with some more realistic and historical-feeling battles and unit models, sounds good to you than Fall of the Eagles is worth a try.

Radious Total War Mod

If you are familiar with recent titles in the Total War series you have likely heard of Radious overhaul mods, and for good reason. Radius and his team have made a name for themselves in the Total War mod scene with some extremely popular overhaul mods for both Shogun II and Rome II. The reason for this success: an ability to tap into the communities grievances, rectify them, and package it all together as a single comprehensive experience — an absolutely enormous labour of love.

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For Attila, this takes the form of a complete economic overhaul that changes everything from unit upkeep to public order to religion, as well as a top to bottom redesign of every unit’s stats in order to tweak the battle system to adjust the balance of combat.

This results in longer and more tactical battles, which have always been the real meat of the Total War series. If you decide to pick this mod up, you will also need to install theRadious Total Units Modas well in order to get the full unit roster. There is a reason these two mods are the top two most subscribed items on the Total War: Attila Steam Workshop. You owe it to yourself to not settle for vanilla.

Olympian Campaign Camera

One of my recurring pet peeves with the Total War series is with the consistent rigidness of the campaign’s camera. Creative Assembly never seems to let it go as far back as I’d like and it constantly seems stuck at an awkward angle that doesn’t give me the strategic perspective I’m looking for. The Olympian Campaign Camera seeks to resolve this by adding some much-needed flexibility to the strategic view, allowing the camera to pull a bit farther back and a bit closer to ground level.

This doesn’t solve all my camera issues, but it does allow for a much more top-down view of the map, which gives a better grasp of the geopolitical and strategic views than the narrower camera angle allows. While it may seem like a minor thing, the change in camera perspective can often give a change in strategic perspective, allowing the player a more traditional war game-esque view, allowing for a more nuanced appreciation of the distance between armies, cities, and enemies.

There is also an “extreme” version of this mod that is a bit more unstable but allows for a much farther drawback distance, but seeing as how cities and armies disappear or get obscured by clouds if you go too far up, the regular version works perfectly fine.

Olympian Battle Camera

Much in the same way as the previous entry, this is a must-have quality of life improvement. This mod does the same thing as the Olympian Campaign Camera, but for tactical battles, rather than the campaign map. Freeing the camera from its unnecessarily narrow axis just feels liberating. Again, this doesn’t unshackle the camera completely, but does give the option to go back farther and get closer to the ground.

This allows you to really get into the dirt and see the fighting happening at ground level, or, alternatively, pan far out to get a more holistic view of the fighting below. Don’t settle for the camera-on-a-dolly-like limitations that Creative Assembly has given you.

More Bold Campaign Borders V2

One of my biggest grievances with the Total War series in general is that the lines between provinces aren’t always clear at a glance. This mod gives some clarity by making the barriers between each province just a little bit bolder. This makes it easier to see where each province begins and ends and makes visualizing the political boundaries of your territory much easier to recognize while also maintaining the maps well-crafted geographic features.

I find this works especially well paired with the Olympian Campaign Camera, allowing for a bird’s-eye view that also makes the individual provinces more clearly delineated. I strongly believe that the visualization of a strategic problem heavily contributes to how we perceive and solve them. In this respect, Campaign Borders is another must-have quality of life improvement, that while only altering the games visuals in a subtle way, makes a huge difference in how, at a glance, a player understands a situation politically, geographically, and strategically.

Romani Unit Pack

The Romani unit pack greatly expands upon the number and variety of Roman units, adding a total of 104(!) units for the Western, Eastern, and Expeditionary (from The Last Roman DLC) Roman factions. If you’re going to be playing a run of any Roman faction, it makes sense to go all in and use the much more fleshed out unit rosters available from this mod.

Especially when playing as the Western Empire, this mod adds a degree of flavour that makes the struggle to hold out even more worthwhile, as you can admire the craftsmanship and research that went into making and detailing the unit models for this pack. Watch out if you’re using another unit pack or overhaul mod, as they might not be compatible with Romani.

Natural Water Mod

Look, bland looking water graphics aren’t going to make or break your experience, but ask yourself: why shouldn’t I have nice things? So treat yourself, toss out that plain, old, regular water and get some fancy new Natural Water from this mod.

I’ve always believed that style, rather than mere quality should determine how to feel about visuals, and this mod actually delivers in that respect, replacing the perfectly adequate water of the base game with a variety of subtly different colours for each region — from the dark blue hues of the North Sea to the crystalline aquamarine of the Mediterranean. It’s a minor thing, but it makes the experience just a bit more visually appealing.

Terminus Total War – Imperium

This alternate history total conversion mod posits a world in which the assassination of the Eastern Emperor and his heir just before the start date results in both halves of the Empire fracturing and splintering. Because of this, instead of two roman factions, East and West, Rome is divided into two loose hegemonic spheres based out of Ravenna and Constantinople with virtually autonomous warlords ruling the provinces.

In game terms, this means that while in the west Honorius may still sit in Ravenna and claim the title of Augustus, the provinces of Gaul, Hispania, Britannia, Illyria, and Germania are client states, outside the direct control of the Emperor, while Africa and its ever precious grain supply is being run as an independent kingdom under a Roman general. In the East, former Praetorian Prefect and true-power-behind-the-throne Flavius Rufinus has taken the purple, but his realm is as rife with rebellion and warlords as the west. Constantinople, the new Rome, once the rich and geographically defensible bulwark of the Roman world, now faces a similarly dire position as the old Rome.

Related:The best RTS games on PC

As such, Terminus Total War – Imperium adds a wealth of new Roman factions, with all of the accompanying internal struggle, while also having the same apocalyptic threat of Germanic and Hunnic invasions. In some ways, this alternate timeline interestingly mirrors the political circ*mstances that faced Rome during the Crisis of the Third Century when, surrounded by the dual threats of the Goths and the Sassanids, the Empire effectively splintered and a Gallic Empire in the west and a Palmyrene Empire in the east emerged which could more robustly defend their own territories, while the central empire schemed to regain supremacy over the wayward provinces.

While the situation is still very dire for the Romans in Imperium, the more fragmented political authority does at least offer the intriguing possibility of embracing a more effective defensive strategy through delegating out the defence of the Empire. This, alongside a series of kingdom formation missions and a new war weariness system, make for a very enjoyable romp through a thoroughly enjoyable alternate historical timeline.

The best Total War: Attila mods (2024)

FAQs

What is the best cavalry faction in Attila Total War? ›

Total War: ATTILA

The Alans have the best cavalry in the game.

How long to beat Total War: Attila? ›

Powered by IGN Wiki Guides
Single-PlayerPolledMedian
Main Story1041h 35m
Main + Extras890h 30m
Completionist1200h
All PlayStyles1960h

How many playable factions are in Total War: Attila? ›

The game features 56 factions, 40 of which are unplayable. Each faction has their own unit roster and agenda. Ten factions are playable in the game at launch, with others added via downloadable content (DLC) packs.

What is the hardest faction in Attila? ›

1 Western Roman Empire – Total War: Attila

On legendary difficulty, it is perhaps the most brutal faction to lead to victory in the Grand Campaign. The Western Roman Empire's problems are many.

What is the strongest Total War faction? ›

The Exiles of Khorne take the prize as the strongest faction in Total War: Warhammer 3. Despite their lack of ranged and magical options, the armies of Khorne sweep the field with their devastating melee abilities.

Which DLC should I buy for Total War Attila? ›

I recommend Age of Charlemagne. Both are good DLC, but Charlemagne is more polished, offers more content, and is very different to the Grand Campaign. The Last Roman is basically a focused map of Italy, North Africa, France, and Spain.

How big is Total War: ATTILA? ›

Storage: 35 GB available space.

How long is Attila the Hun? ›

Attila (died 453) was the king of the Huns from 434 to 453 (ruling jointly with his elder brother Bleda until 445). He was one of the greatest of the barbarian rulers who assailed the Roman Empire, invading the southern Balkan provinces and Greece and then Gaul and Italy.

How long does total war kick in? ›

The best pre workout TOTAL WAR is designed to peak within 30 minutes after ingestion. This means that, ideally, you'd start your workout routine when the effects are in full swing.

Are there Vikings in Total War: ATTILA? ›

Viking Raiders are a type of melee infantry in Total War: Attila.

What time period is Total War: ATTILA set in? ›

Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

How many settlements are there in Attila? ›

Attila ha 62 provinces with 3 region each with Rome II had similar numbers. Troy while representing manly Greece on the map, it has over 250 regions and 230 settlements. It's massive for a so called 'Saga'.

What was the best unit against cavalry? ›

Infantry blocks cavalry charges; Infantry has an advantage over Cavalry, Archers shoot infantry; Archers have an advantage over Infantry, and Cavalry is so fast that they are so difficult to hit, that they are able to charge and reach archers.

Who is the strongest cavalry commander rok? ›

Attila. Undoubtedly the best Cavalry commander in Rise of Kingdoms! His combat technique in both Open-field and Rally are perfect. Attila is a commander specialized completely in offense through the of buffs to his troops while the debuffs reducing the power of his enemies.

What is the best cavalry nation in rise of kingdoms? ›

Germany is a cavalry-focused civilization. It is great for the troop training speed and especially good in the late game for the action point recovery.

What beats cavalry in Age of Empires? ›

On narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range. Camel Riders, Mamelukes, Flaming Camels, Kamayuks, and Genoese Crossbowmen also have bonus attack against cavalry units.

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